a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Can I see
Better Lift
Above and behind a window opens and a cigarette hangs out.
its good short few pages
i struggle with building a personal technical architecture for storing media, both curation and creation. instead i bookmark everything
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
lol
i know a little bit of lacan which probably influences me in a way i cant articulate
which magnetises chains of pins
i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
magnetisation/form
thank you
not their contents
isaac
magnetises a pin
is this you as well
to work in time to get to the timeless, perfection thru chaos