it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
i see a website though something that reconfigures or is mazelike
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
so i or you can author smaller fragments that get arranged
Thank you, Jack
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Lift Analysis
Sun, 02 Nov 2025 23:49:08
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
Above and behind a window opens and a cigarette hangs out.
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos