13       |
                |
                |
            H   |
                |
                |
. . . .         |
. . . .         |
. . . .         |
. . . .         |
                |

there's probably something in that, but I don't feel like thinking about it too much yet.

I know that if I try to make this entry any more than it is I will ruin it.

something for the future. something to look at when this is more. I've been thinking about... whatever

Sun, 02 Nov 2025 21:54:03

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl

13, H, grate

so i or you can author smaller fragments that get arranged

Wed, 11 Nov 2025 21:12:41

Style

Thu, 06 Nov 2025 23:18:46

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine


fw

i struggle with building a personal technical architecture for storing media, both curation and creation. instead i bookmark everything

so the method has to be autonomous

i dont understand magnetisation

what do you mean

its performative

mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation

is this you as well