idk

"Put a blanket."

with this post net clarity and the hours of nothing that followed I realise this is going to be awful.

It Will Get Lighter

Sun, 02 Nov 2025 21:54:03

Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl

i see a website though something that reconfigures or is mazelike

Tue, 02 Dec 2025 11:29:50

13, H, grate

        13       |
                |
                |
            H   |
                |
                |
. . . .         |
. . . .         |
. . . .         |
. . . .         |
                |

Today I felt like starting

so i or you can author smaller fragments that get arranged


I know that if I try to make this entry any more than it is I will ruin it.

Wed, 11 Nov 2025 21:12:41

1

yes

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Picture


but really the thing should be autonomous