in a way what we are really interested in with pedagogy is the magnetisation

Lift Analysis

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

brb i will read and reply sincerely

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Windrush Art Kid Oligarch

After thinking and forgetting and thinking and forgetting

Rain, starting

1

Their voices are saying they haven't and shouldn't fuck but want to so bad, or have fucked and can't again but want to so bad, or something like that. Would this be easier if they were birds? Incel kind of question... I'm not following the conversation, but I'm still listening. He's talking in this slightly begging way. It's a way of talking that asks for pity, like he's already tried appealing to every other one of her sensibilities. Incel kind of observation... Maybe he just talks like that, in some upspeak derivative. Haha unless?

there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.

so i or you can author smaller fragments that get arranged

so an active mazelike process

so the method has to be autonomous

you cannot feed someone language, they have to speak

lol

something religious, a kind of complex,

it will get lighter

, something washing, cleansing, revealing, etc.