theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

yes

We gather around the start of a causeway down to the Thames. It's a pretty cold night and there's a breeze coming off the river.

lol yea

i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying

but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos

this is possible in mazelike research sprints on the internet

but really the thing should be autonomous

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things

much more tactility

stalgivc is the greatest poster of all time

i struggle with building a personal technical architecture for storing media, both curation and creation. instead i bookmark everything


Mon, 03 Nov 2025 08:27:13

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