Lift Analysis

i understand

i see a website though something that reconfigures or is mazelike

Better Lift

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

i see a website

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

but really the thing should be autonomous

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

no longer writing in the third person

I know that if I try to make this entry any more than it is I will ruin it.


Today I felt like starting

but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos

IWGD