ion
Sun, 02 Nov 2025 21:54:03
Lift Analysis
Sun, 02 Nov 2025 22:11:24
currently
"Put a blanket."
Thank you, Jack
She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
"I'm only attracted to you", he replies. "Like, you only."
One of the birds shoots out of the tree.
I am below everything.
It's
dusk
in a snowy forest and I'm playing with a fox."No, it'll get cold!"
"Put a tut ahh put a-"
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Today I felt like starting