but really the thing should be autonomous

i love it here

  1. Lift and confinement – The crowded, immovable lift represents feeling trapped or constrained in real life, either by social expectations, relationships, or internal emotions. The inability to speak in front of others suggests suppressed feelings or fear of judgment.
  2. Unexpected confession – The girl saying “I think I might love you” could symbolize longing for connection or recognition. It may reflect unacknowledged desires, vulnerability, or anxiety about intimacy.
  3. Forest and snow – The transition to a snowy forest signals escape into the subconscious, a place of solitude, reflection, and emotional processing. Snow often represents purity, stillness, or emotional coldness, while dusk points to transition or uncertainty.
  4. The fox – Foxes are traditionally symbols of cunning, intuition, and guidance, but here it’s more ethereal: its bites are gentle yet noticeable, suggesting a confrontation with subtle truths, small regrets, or lessons that must be acknowledged. The unspoken apology indicates things left unresolved or feelings that cannot be expressed.
  5. Death or dissolution – Dying in the dream often doesn’t mean literal death; it represents transformation, the end of a phase, or surrendering control. It can indicate letting go of fear, old habits, or emotional blockages.

Maybe, Jack, I'm doing this because I'm English?

much more tactility

so an active mazelike process

think this is much more rhizomatic or immanent or mazelike than mainstream education now

not their contents

have you read

i believe search always should be immersive, because whatever is pre planned and non consuming (what you are looking for is total engulfment by the spectre of the real), a joyous intensity, a flow of virtue

ion

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it

wow, you are the first stranger to write a textwall to me

there's probably something in that, but I don't feel like thinking about it too much yet.

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

as in

this will be about a slug

After thinking and forgetting and thinking and forgetting


a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Better Lift

i see a website

"No, it'll get cold!"
"Put a tut ahh put a-"