there's probably something in that, but I don't feel like thinking about it too much yet.

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

a heavy, heavy rain. a clear day.

I created this site

.


wow, you are the first stranger to write a textwall to me

Rain, starting

something for the future. something to look at when this is more. I've been thinking about... whatever

It Will Get Lighter

Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl

so at the end

this is possible in mazelike research sprints on the internet


you cannot feed someone language, they have to speak

like first name

i love it here

        13       |
                |
                |
            H   |
                |
                |
. . . .         |
. . . .         |
. . . .         |
. . . .         |
                |

whats your name?


and the fake qualifier

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext