theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
a heavy, heavy rain. a clear day.
I created this site
.something for the future. something to look at when this is more. I've been thinking about... whatever
Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl
so at the end
this is possible in mazelike research sprints on the internet
you cannot feed someone language, they have to speak
like first name
i love it here
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whats your name?
and the fake qualifier
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext