It's
dusk
in a snowy forest and I'm playing with a fox.Sun, 02 Nov 2025 23:49:08
a heavy, heavy rain. a clear day.
I created this site
."Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
Thu, 06 Nov 2025 23:18:46
"Put a blanket."
The bird dives back into the tree. It shakes, some leaves fall.
Above and behind a window opens and a cigarette hangs out.
Better Lift
Windrush Art Kid Oligarch
god being the centre magnet
was it worth it
whats your name?
propensity within someone
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
division of reality is straying away from it
mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext