"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
Sun, 23 Nov 2025 10:37:17
Windrush Art Kid Oligarch
Thu, 04 Dec 2025 11:31:03
I wonder if she knew I was down there listening? I wonder if she would've said something more true, more personal, more raw, more heartfelt, more harsh, more seductive, more freeing, more exposing, more risky, more romantic, more rude, more honest, more anything, if there hadn't been an audience.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
division of reality is straying away from it
Above and behind a window opens and a cigarette hangs out.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
like people can read 100 books and still not have the fire within them
mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation
okay im going very rogue and very inarticulate
i struggle with building a personal technical architecture for storing media, both curation and creation. instead i bookmark everything
you cannot feed someone language, they have to speak
there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.
its performative