a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Lift Analysis
kind of mythopoesis
I wonder if she knew I was down there listening? I wonder if she would've said something more true, more personal, more raw, more heartfelt, more harsh, more seductive, more freeing, more exposing, more risky, more romantic, more rude, more honest, more anything, if there hadn't been an audience.
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
Tue, 02 Dec 2025 11:29:50
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
Sun, 23 Nov 2025 10:37:17
there's probably something in that, but I don't feel like thinking about it too much yet.
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brb i will read and reply sincerely
Thu, 06 Nov 2025 21:22:59
Thu, 06 Nov 2025 23:18:46