It's
dusk
in a snowy forest and I'm playing with a fox."I'm only attracted to you", he replies. "Like, you only."
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
The bird dives back into the tree. It shakes, some leaves fall.
no longer writing in the third person
There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.
Today I felt like starting
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Thank you, Jack
Above and behind a window opens and a cigarette hangs out.
Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after
dusk
, I have nothing to do, I'm watching them, trying to figure it out.i see a website though something that reconfigures or is mazelike
I know that if I try to make this entry any more than it is I will ruin it.
Lift Analysis
kind of mythopoesis