we can only engage in such a way

i understand

Above and behind a window opens and a cigarette hangs out.

Thu, 06 Nov 2025 21:22:59

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."

Style

much more tactility


my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.

I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.


so i or you can author smaller fragments that get arranged

in a post. I want to be remembered

mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

Windrush Art Kid Oligarch

send your tumblr

Slug

not their contents

yes

Thu, 06 Nov 2025 23:18:46

was it worth it

feel you

this will be about a slug

i don't really want to be associated with that one for some reason

whats your name?

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Thu, 04 Dec 2025 11:31:03

what do you mean

its good

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine