magnetisation/form

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me