Tue, 02 Dec 2025 11:29:50

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.


13, H, grate

Mon, 03 Nov 2025 08:38:49

Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.


a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Lift Analysis

FOUNDING DOCUMENT

i hope ai fixes this with the cessation of interfaces and walls

or never left

that looks like my instagram account

December 2025

Thu, 06 Nov 2025 23:18:46

        13       |
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            H   |
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. . . .         |
. . . .         |
. . . .         |
. . . .         |
                |

think this is much more rhizomatic or immanent or mazelike than mainstream education now

i really havent

so at the end

so an active mazelike process


kind of mythopoesis

IWGD

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things

we want to live the knowledge too live the content