a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
I am below everything.
Can I see
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
We gather around the start of a causeway down to the Thames. It's a pretty cold night and there's a breeze coming off the river.
currently
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse
After thinking and forgetting and thinking and forgetting
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
Sun, 02 Nov 2025 22:11:24
i believe search always should be immersive, because whatever is pre planned and non consuming (what you are looking for is total engulfment by the spectre of the real), a joyous intensity, a flow of virtue
hiding from the rain
no longer writing in the third person
Sun, 02 Nov 2025 23:49:08
much more tactility