a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

ahnaf abrar

yes

Garden Post-Dusk, Birds Above, In Another Life

Sun, 02 Nov 2025 22:11:24

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Better Lift

Above and behind a window opens and a cigarette hangs out.

a heavy, heavy rain. a clear day.

I created this site

.

i see a website though something that reconfigures or is mazelike

ahnaf is it worth reading all those books

i want to do that too


but really the thing should be autonomous


magnetises a pin

The Hatton geezer (fuck off) reminds me of this old failed actor who I'd met at a party a few years ago, another man out of time and out of place. This actor had scored a minor role in Lock, Stock and Two Smoking Barrels and never really let go of it, had gone on to build his whole identity around it. I can't really blame him.

Slug

The studio designs some piece of media to perpetuate the marketable concept of Real London, while the real London is hollowed out by hollow bankers or whatever. Not pulling on that thread. But the yuppies don't mind because they're free to iterate on Real London without any competition from real London because it's too concerned with its slow eradication. And there's nice flats to live in now or whatever. The yuppies can begin to inhabit their Real London.

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

Can I see

It Will Get Lighter

send link

yeah

Tue, 02 Dec 2025 11:29:50

Rain, starting

Thank you, Jack