a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
ahnaf abrar
yes
Sun, 02 Nov 2025 22:11:24
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Better Lift
Above and behind a window opens and a cigarette hangs out.
i see a website though something that reconfigures or is mazelike
ahnaf is it worth reading all those books
i want to do that too
but really the thing should be autonomous
magnetises a pin
The studio designs some piece of media to perpetuate the marketable concept of Real London, while the real London is hollowed out by hollow bankers or whatever. Not pulling on that thread. But the yuppies don't mind because they're free to iterate on Real London without any competition from real London because it's too concerned with its slow eradication. And there's nice flats to live in now or whatever. The yuppies can begin to inhabit their Real London.
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
Can I see
send link
yeah
Tue, 02 Dec 2025 11:29:50
Thank you, Jack