hiding from the rain
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Can I see
i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse
Lift Analysis
kind of mythopoesis
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
division of reality is straying away from it
to work in time to get to the timeless, perfection thru chaos
i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things
December 2025
feel you
idk
so an active mazelike process
there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
...
we can only engage in such a way