a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
I wonder if she knew I was down there listening? I wonder if she would've said something more true, more personal, more raw, more heartfelt, more harsh, more seductive, more freeing, more exposing, more risky, more romantic, more rude, more honest, more anything, if there hadn't been an audience.
I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.
Today I felt like starting
Windrush Art Kid Oligarch
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
Thu, 04 Dec 2025 11:31:03
it is hopeful
yeah
plato
okay im going very rogue and very inarticulate