god being the centre magnet
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
i see a website though something that reconfigures or is mazelike
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Sun, 02 Nov 2025 22:11:24
I know that if I try to make this entry any more than it is I will ruin it.
hiding from the rain
Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl