a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.
a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it
I am below everything.
Thu, 06 Nov 2025 23:18:46
Thank you, Jack
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Above and behind a window opens and a cigarette hangs out.
There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
"Put a blanket."
The bird dives back into the tree. It shakes, some leaves fall.
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
Thu, 06 Nov 2025 23:18:46
i am quite illiterate on producing technology
barren land