plato
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
i see a website though something that reconfigures or is mazelike
Lift Analysis
i dont understand magnetisation
i sat down to eat my peasant dinner but i thought it was a song you sent so i didn’t watch it then
ahnaf abrar
magnetises a pin
i see a website
i don't really want to be associated with that one for some reason
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
god being the centre magnet
there's probably something in that, but I don't feel like thinking about it too much yet.
Thank you, Jack
like first name
barren land
was it worth it
yeah
lol
no i haven't really read anything
way too random but already engaging. i want to explore it
something for the future. something to look at when this is more. I've been thinking about... whatever
in a post. I want to be remembered