a heavy, heavy rain. a clear day.

I created this site

.

She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.

amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting

all that is to say

not their contents


no longer writing in the third person


Above and behind a window opens and a cigarette hangs out.

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things

magnetisation/form

It Will Get Lighter

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos

idk

Imprint, memory, impact, representation, impression

mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation

much more tactility

so at the end

that looks like my instagram account

        13       |
                |
                |
            H   |
                |
                |
. . . .         |
. . . .         |
. . . .         |
. . . .         |
                |

Thank you, Jack

fw

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine