"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."


theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Imprint, memory, impact, representation, impression

IWGD

Rain, starting

It Will Get Lighter

Garden Post-Dusk, Birds Above, In Another Life

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Sun, 23 Nov 2025 10:37:17

I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.

that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.

a heavy, heavy rain. a clear day.

I created this site

.

fw

but really the thing should be autonomous

isaac newton

so i or you can author smaller fragments that get arranged

so the method has to be autonomous

this is possible in mazelike research sprints on the internet

so magnetisation means the divine spirit acting thru u endowing you with its qualities

propensity within someone

"No, it'll get cold!"
"Put a tut ahh put a-"

magnetises a pin

thank you

i understand

Picture