nope. i only remember the leaves bristling behind the window during chemistry class
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
Sun, 23 Nov 2025 10:37:17
currently
I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.
Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after
dusk
, I have nothing to do, I'm watching them, trying to figure it out.One of the birds shoots out of the tree.
She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.
The bird dives back into the tree. It shakes, some leaves fall.
Better Lift
Mon, 03 Nov 2025 08:27:13
Mon, 03 Nov 2025 08:38:49
wow, you are the first stranger to write a textwall to me
but really the thing should be autonomous
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
in a post. I want to be remembered
"Put a blanket."
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine