a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Mon, 03 Nov 2025 08:38:49
She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.
its performative
Sun, 02 Nov 2025 23:49:08
i am quite illiterate on producing technology
okay this is interesting because pedagogies we have rn are not proper models
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
"No, it'll get cold!"
"Put a tut ahh put a-"
There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.
Mon, 03 Nov 2025 08:27:13
Today I felt like starting
mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation
but really the thing should be autonomous
so an active mazelike process
After thinking and forgetting and thinking and forgetting
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
but i respect your search
wow, you are the first stranger to write a textwall to me
I am below everything.