theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
brb i will read and reply sincerely
but it is in my head and am i compelled to realise it, so it is my silmarillion, my tempelos
no i haven't really read anything
i love it here
i know a little bit of lacan which probably influences me in a way i cant articulate
we need to be deconstructing our identities
feel you
the only things i have read are just excerpts and 1 dialogue by plato fully and mcluhan's medium is the massage but it cannot be considered a book
this is possible in mazelike research sprints on the internet
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
much more tactility
i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things
abrar?
i did until you asked which kind of gave it away
so an active mazelike process
somewhere between instagram and chatgpt
okay this is interesting because pedagogies we have rn are not proper models
its performative
i see a website though something that reconfigures or is mazelike