Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl
wow, you are the first stranger to write a textwall to me
currently
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
okay this is interesting because pedagogies we have rn are not proper models
there's probably something in that, but I don't feel like thinking about it too much yet.
its performative
not their contents
magnetisation/form
Mon, 03 Nov 2025 08:38:49
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Can I see
this is possible in mazelike research sprints on the internet
so i or you can author smaller fragments that get arranged
send your tumblr
we can only engage in such a way