Windrush Art Kid Oligarch

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

Mon, 03 Nov 2025 08:38:49

a heavy, heavy rain. a clear day.

I created this site

.


IWGD

currently

Imprint, memory, impact, representation, impression

Sun, 23 Nov 2025 10:37:17

brb i will read and reply sincerely

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me. The lift won't stop at any floor, and I can't talk in front of all these people.