Thu, 04 Dec 2025 11:31:03

Style

whats your name?

i understand

isaac newton

this is possible in mazelike research sprints on the internet

magnetisation basically means the induction of divine form unto you

what do you mean

god being the centre magnet

we need to be deconstructing our identities

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

propensity within someone

so the method has to be autonomous

Lift Analysis

I know that if I try to make this entry any more than it is I will ruin it.

sorry i am texting like a slav

yeah people dont get it they assume its ahnaf

magnetisation/form

its good

ahnaf is it worth reading all those books

there is a distinction between western-modern pedagogical systems that's like text-based as in a legal method but there is an idea of "pathshala" or "guru shissho"/ "porompora" i mean how masters relayed knowledge to the student by (oral) transmission often by memorising books. so what was taught was always interactive. knowledge was interactive, you spoke with people rather than read texts.

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

yes

what do you think my name is

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine