i guess imagine a multimedia obsidian or notion that behaves according to some insane arcane rules that you can't ever really determine
hiding from the rain
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
okay im going very rogue and very inarticulate
i see a website
Above and behind a window opens and a cigarette hangs out.
we can only engage in such a way
so an active mazelike process
autonomy of learning
we want to live the knowledge too live the content
i see a website though something that reconfigures or is mazelike
a heavy, heavy rain. a clear day.
I created this site
.Sun, 02 Nov 2025 22:11:24
with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
this is possible in mazelike research sprints on the internet
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
brb i will read and reply sincerely