i guess imagine a multimedia obsidian or notion that behaves according to some insane arcane rules that you can't ever really determine

hiding from the rain

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

it is hopeful

i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

i know a little bit of lacan which probably influences me in a way i cant articulate

okay im going very rogue and very inarticulate

Garden Post-Dusk, Birds Above, In Another Life

i see a website

Above and behind a window opens and a cigarette hangs out.

we can only engage in such a way

so an active mazelike process

autonomy of learning

we want to live the knowledge too live the content

i see a website though something that reconfigures or is mazelike



a heavy, heavy rain. a clear day.

I created this site

.

Sun, 02 Nov 2025 22:11:24

with this post net clarity and the hours of nothing that followed I realise this is going to be awful.

this is possible in mazelike research sprints on the internet

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

brb i will read and reply sincerely