a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
Wed, 11 Nov 2025 21:12:41
i am quite illiterate on producing technology
i see a website though something that reconfigures or is mazelike
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
i believe search always should be immersive, because whatever is pre planned and non consuming (what you are looking for is total engulfment by the spectre of the real), a joyous intensity, a flow of virtue
there's probably something in that, but I don't feel like thinking about it too much yet.
something religious, a kind of complex,
it will get lighter
, something washing, cleansing, revealing, etc."I'm only attracted to you", he replies. "Like, you only."
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation
so the method has to be autonomous
to work in time to get to the timeless, perfection thru chaos
as in
like people can read 100 books and still not have the fire within them
Sun, 23 Nov 2025 10:37:17
we can only engage in such a way