but really the thing should be autonomous
yeah
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Windrush Art Kid Oligarch
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
Today I felt like starting
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
okay im going very rogue and very inarticulate
okay this is interesting because pedagogies we have rn are not proper models
Better Lift
i see a website
Mon, 03 Nov 2025 08:38:49
Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl
we can only engage in such a way
autonomy of learning
hiding from the rain
it is hopeful
kind of mythopoesis
Lift Analysis
all that is to say
that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.
but i respect your search
Sun, 02 Nov 2025 21:54:03
with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
After thinking and forgetting and thinking and forgetting
in a post. I want to be remembered
Mon, 03 Nov 2025 08:27:13
mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation