a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
There is a pause. She ashes her cigarette. It falls on me. It seems like the birds have stopped too.
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
Thu, 06 Nov 2025 23:18:46
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
i see a website though something that reconfigures or is mazelike
Sun, 23 Nov 2025 10:37:17
I wonder if the birds knew I was watching?
a heavy, heavy rain. a clear day.
I created this site
."No, it'll get cold!"
"Put a tut ahh put a-"
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after
dusk
, I have nothing to do, I'm watching them, trying to figure it out.theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
One of the birds shoots out of the tree.
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
kind of mythopoesis