lol

abrar?

in a way what we are really interested in with pedagogy is the magnetisation

barren land

Better Lift

its good short few pages

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

Dreams like these are highly symbolic and emotionally intense. Here’s a breakdown of common interpretations:

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

this is possible in mazelike research sprints on the internet

no i haven't really read anything

kind of mythopoesis


Like the tide, it comes in and it washes over the beach. It's beautiful. But like the tide it goes out, sometimes it goes out further than it ever has, it recedes back across the beach and further out beyond the horizon. The bare seabed opens up in front of you and all you can do is look at it.

Slug

not so on: yvf(wthw)

have you read

confused - is it the tide or its absense? I still like where I was going with it. anyway, real reader know this site is the note.

i know a little bit of lacan which probably influences me in a way i cant articulate

plato

i did until you asked which kind of gave it away

was it worth it

...

December 2025

and so on. not wanting the rhyming / clanging