okay this is interesting because pedagogies we have rn are not proper models

in a way what we are really interested in with pedagogy is the magnetisation


barren land

or never left

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

as in

yeah

we can only engage in such a way

to work in time to get to the timeless, perfection thru chaos

i hope ai fixes this with the cessation of interfaces and walls

your feed looks like my tumblr

okay im going very rogue and very inarticulate

magnetisation/form

After thinking and forgetting and thinking and forgetting

i see a website though something that reconfigures or is mazelike

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

something religious, a kind of complex,

it will get lighter

, something washing, cleansing, revealing, etc.

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

like magnets

i did until you asked which kind of gave it away

i see a website

Thank you, Jack

a heavy, heavy rain. a clear day.

I created this site

.

this is possible in mazelike research sprints on the internet


nope. i only remember the leaves bristling behind the window during chemistry class

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

Rain, starting

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine