abrar?
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
"Put a blanket."
It's
dusk
in a snowy forest and I'm playing with a fox."No, it'll get cold!"
"Put a tut ahh put a-"
Mon, 03 Nov 2025 08:38:49
hiding from the rain
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
wow, you are the first stranger to write a textwall to me
Hours staring at the ceiling, the wall, curling up into a ball. It seems annoyed with the light, it kind of recoils. It will get lighter. I wonder where it goes in the day.
I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.
Can I see
so at the end