as in
After thinking and forgetting and thinking and forgetting
Better Lift
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
something for the future. something to look at when this is more. I've been thinking about... whatever
Sun, 23 Nov 2025 10:37:17
so i or you can author smaller fragments that get arranged
i am quite confused, not quite getting the idea of it
Today I felt like starting
Thu, 06 Nov 2025 23:18:46
It's
dusk
in a snowy forest and I'm playing with a fox.mazelike/rhizomatic/immanent/emergent are not antithetical to a transcendent real but its very manifestation
sorry i am texting like a slav
Thu, 04 Dec 2025 11:31:03
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
autonomy of learning
stalgivc is the greatest poster of all time
like first name
its performative
and the fake qualifier
Thank you, Jack
okay this is interesting because pedagogies we have rn are not proper models