It Will Get Lighter

so the method has to be autonomous

i see a website

Thu, 06 Nov 2025 23:18:46

It's dusk in a snowy forest and I'm playing with a fox. It bites my wrist but there is only a dull ache. I feel that it wants to say sorry but can't. I die.

i am quite confused, not quite getting the idea of it

Thu, 06 Nov 2025 23:18:46

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

so i or you can author smaller fragments that get arranged

Windrush Art Kid Oligarch

Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.

but i respect your search

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

Sun, 02 Nov 2025 21:54:03

really i want the internet

Wed, 11 Nov 2025 21:12:41

this is possible in mazelike research sprints on the internet

there's probably something in that, but I don't feel like thinking about it too much yet.

wow, you are the first stranger to write a textwall to me

magnetisation basically means the induction of divine form unto you

the textwall is as much for me as it is for you


i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine