so at the end
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
wow, you are the first stranger to write a textwall to me
it is hopeful
i see a website
i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me
i am quite confused, not quite getting the idea of it
Better Lift
It's
dusk
in a snowy forest and I'm playing with a fox.somewhere between instagram and chatgpt
Windrush Art Kid Oligarch
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Mon, 03 Nov 2025 08:38:49
you have a beautiful account btw
the textwall is as much for me as it is for you
have you read
i believe search always should be immersive, because whatever is pre planned and non consuming (what you are looking for is total engulfment by the spectre of the real), a joyous intensity, a flow of virtue
i hadn't considered this pedagogically or as a kind of personal knowledge management system (puke) at all but i suppose it is both of those things
isaac
god "possessing" artists "possessing" people
i guess imagine a multimedia obsidian or notion that behaves according to some insane arcane rules that you can't ever really determine