It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

the textwall is as much for me as it is for you

Sun, 02 Nov 2025 21:54:03

Better Lift

it exists in my head in some way that i'm trying to get out i lied on my story a little bit because i'm mostly feeling it and thinking about it. feeling something deeply doesn't necessitate any kind of deep relevance or whatever but the thinking is useful

After thinking and forgetting and thinking and forgetting

Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

Style

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine


i see a website though something that reconfigures or is mazelike

"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."

"No, it'll get cold!"
"Put a tut ahh put a-"

hiding from the rain

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Windrush Art Kid Oligarch

no longer writing in the third person

kind of mythopoesis

i love to walk around and see things and take photos and go online and look at websites and click on links and take screenshots i love to surf and i love to browse

Thu, 06 Nov 2025 21:22:59