hiding from the rain
I wonder if the birds knew I was watching?
so at the end
She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.
Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after
dusk
, I have nothing to do, I'm watching them, trying to figure it out.Lift Analysis
Thu, 06 Nov 2025 23:18:46
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
"Anyway, you're you. I mean, look at you!" she says. "You could get with anyone, anyone in the street. Really."
I am below everything.
the textwall is as much for me as it is for you
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.
a lot of what i've been doing has been some imaginary screenshot or recording of his website, something that could be found within it
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that is unstable and lets me operate in that discovery mode that i can create within and also produce works from.