theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

Thu, 04 Dec 2025 11:31:03

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.


Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl

currently

Sun, 02 Nov 2025 21:54:03

It Will Get Lighter

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

"No, it'll get cold!"
"Put a tut ahh put a-"

Lift Analysis

hiding from the rain

i got bored though because i knew all of the different arrangements of it. i probably needed to stick at it longer to get it dense enough to feel navigable in a way that was engaging to me

Lift Analysis

i have read not even 1 book

is everyoneback on tumblr now

much more tactility


a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

I'm trying to picture the scene inside, like I was trying to picture the scene in the tree.

Picture

The slug lives in my bathroom. I only see it in the early hours of the morning, when I'm not quite right.

i haven't read 100 book s so i'm probably not getting the depth of all of what you're saying