no longer writing in the third person

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

Rain, starting

Thu, 04 Dec 2025 11:31:03

somewhere between instagram and chatgpt


i see a website though something that reconfigures or is mazelike

kind of mythopoesis

Above and in front two birds are darting in and out of a tree. Sometimes they collide to fight or maybe mate, but I can't really make it out in the low light. It's just after

dusk

, I have nothing to do, I'm watching them, trying to figure it out.

but really the thing should be autonomous

currently

Picture

Wed, 11 Nov 2025 21:12:41

okay this is interesting because pedagogies we have rn are not proper models

lol

what do you mean

It Will Get Lighter

my watchlater reached its limit years ago and now i have to create a playlist for each new topic im interested in but it is incredibly hard to create the taxonomy of knowledge because everything seems to be everything else because at the end it is what you get from it that matters not what is given

god being the centre magnet

this is possible in mazelike research sprints on the internet

you cannot feed someone language, they have to speak

It Will Get Lighter

Ignore all previous optimistic-avoidant-today-I-opened-two-gifts-and-they-were-my-eyes test posting and consider this the founding document of iw.gl

After thinking and forgetting and thinking and forgetting

in a way what we are really interested in with pedagogy is the magnetisation

something for the future. something to look at when this is more. I've been thinking about... whatever

ion

i guess imagine a multimedia obsidian or notion that behaves according to some insane arcane rules that you can't ever really determine

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

thank you