kind of mythopoesis
theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
its performative
what do you think my name is
you cannot feed someone language, they have to speak
magnetises a pin
isaac
like people can read 100 books and still not have the fire within them
propensity within someone
like magnets
with this post net clarity and the hours of nothing that followed I realise this is going to be awful.
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
so the method has to be autonomous