kind of mythopoesis

theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

i see a website though something that reconfigures or is mazelike

its performative

what do you think my name is

you cannot feed someone language, they have to speak

magnetises a pin

isaac


like people can read 100 books and still not have the fire within them


propensity within someone

like magnets

with this post net clarity and the hours of nothing that followed I realise this is going to be awful.

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

so the method has to be autonomous

this will be about a slug