theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine


a heavy, heavy rain. a clear day.

I created this site

.

I'm in a crowded lift and a girl I've never met tells me she thinks she might love me.
The lift won't stop at any floor, and I can't talk in front of all these people.

Imprint, memory, impact, representation, impression

Windrush Art Kid Oligarch

Lift Analysis


magnetises a pin

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

is this you as well

magnetisation/form

it is hopeful

all that is to say

i love it here

amazing hopefully this was all legible and frankly i might be going very off board but you seemed interesting

She says something that isn't really right but isn't really wrong. I'm not taking in their words any more, just their voices, trying to get a feel for whatever is going on between them. I'm imagining what it's like for them in this delicate situation, what I would say if it were me. She has that perfect upper-class accent, and she's using whatever upper-class tact that comes with it to navigate this. Style. They can't be together, but their voices are betraying them.

you cannot feed someone truth

we need to be deconstructing our identities

so the method has to be autonomous

no like which do people call me

propensity within someone