theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine

1

Above and behind a window opens and a cigarette hangs out.

you have a beautiful account btw

I am below everything.

It's

dusk

in a snowy forest and I'm playing with a fox.
It bites my wrist but there is only a dull ache.
I feel that it wants to say sorry but can't. I die.

plato

whats your name?

abrar?

we need to be deconstructing our identities

ahnaf is it worth reading all those books

what do you mean

nope. i only remember the leaves bristling behind the window during chemistry class

its good

i don't really want to be associated with that one for some reason

its good

sorry i am texting like a slav

She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.

i love it here

no i haven't really read anything

or never left

Style

a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext

IWGD

in a way what we are really interested in with pedagogy is the magnetisation

i guess imagine a multimedia obsidian or notion that behaves according to some insane arcane rules that you can't ever really determine