theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Above and behind a window opens and a cigarette hangs out.
you have a beautiful account btw
I am below everything.
It's
dusk
in a snowy forest and I'm playing with a fox.plato
whats your name?
abrar?
we need to be deconstructing our identities
what do you mean
nope. i only remember the leaves bristling behind the window during chemistry class
its good
i don't really want to be associated with that one for some reason
its good
sorry i am texting like a slav
She closes the window. I wasn't paying attention anyway, I'm getting cold, and the birds are nowhere to be seen. I go inside.
i love it here
no i haven't really read anything
or never left
a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext
in a way what we are really interested in with pedagogy is the magnetisation