theres a kind of a cowardice to generative art that i want to avoid though. i want the kind of relationship to this thing that a game designer has to a game engine
Thu, 06 Nov 2025 23:18:46
in a way what we are really interested in with pedagogy is the magnetisation
Windrush Art Kid Oligarch
a heavy, heavy rain. a clear day.
I created this site
.Thu, 04 Dec 2025 11:31:03
Sun, 23 Nov 2025 10:37:17
Sun, 02 Nov 2025 21:54:03
there's probably something in that, but I don't feel like thinking about it too much yet.
It's
in a snowy forest and I'm playing with a fox.Mon, 01 Dec 2025 23:38:15
We stand there laughing. The fireworks go off behind him.
I know that if I try to make this entry any more than it is I will ruin it.
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a version of this existed for a few months last year but it was static. it was HTML with writing and pictures and videos and sounds. i had this feeling that the code should be as important as the content, that structurally each piece in relation to each other piece shouldn't change, that the mazelike quality should emerge from me intricately arranging paths through it. like classic hypertext